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Dungeonworld

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Saved by Gillian
on March 23, 2013 at 7:44:01 pm
 

A small town, Snowburne (pop 1,000 with another 3,000 in the valley around it (5-6 villages and many freeholds). About 15 miles away from a larger town, Prince's Applefell, on a major trade route.  Snowburne is part of the Barony of Deepfell, which also includes Prince's Applefell, where the Baron's keep is located.

Used to be many copper mines (and gemstone?) in hills above town. Only one remains viable; others played out/abandoned. Kobolds?
Climate is northern temperate - winter is not too long, but can get harsh in final month - snow common, blizzards rare but not unheard-of. Spring is wet and muddy, chilly. Summer is short and not too hot, but sunny and humid. Fall is long, crisp and cool, often damp. Ends in miserable weeks of wet, grey weather before snow begins to fall.

Terrain is hilly to the west, flatter to the east, river from hills down narrowish valley to trade-town; road follows river. Not navigable by anything bigger than a canoe.

Townsfolk are mostly small artisans and tradesmen; villagers produce milk, cheese, apples and rye, barley, some wheat and cabbages. Small amounts of fishing in local lakes.

Travelers and outsiders are unusual but not rare. Most are small merchants who come regularly to buy raw materials and sell finished goods in market. Twice yearly large market, weekly local market. Larger market quarterly in trade-town 15 miles away.

Town is walled, close-packed and tightly knit. Most everyone knows everyone, and knows their place in town. Adventurous, rambunctious types are known to be necessary to keep the "wild monsters" at bay, but are not particularly liked. Generally they are seen as leading "youth" astray…

People of Snowburne:
Innkeeper
Smith
Shopkeeper
Guard Captain and Sergeant
Temple Priest

Problems Snowburne faces:
getting ore from mine to town safely
kobolds in mines
goblins or something similar in hills raiding villages/farms

Fears for Snowburne:
If bandits grow worse on roads from Applefell to larger towns, travel could cease.
Tax collectors from kingdom have not been here in two years. Will they come again?
Rumors that winters  in the north have become harsher and are spreading southward.


The Kingdom:  


Adventure Fronts around Snowburne:
Knockers in the Mines:
    Why have several mines closed down? (angry mine owner? middle man who needs ore to sell?)
    Why has the ore quality dropped off so radically? (angry middleman, desperate mine owner)
    What is killing the miners and their guards? (angry, desperate miners - attack mine owner?)
    Who is trying to take over the mines? Why? Are they diverting the ore?

Bandits on the Road:
    Copper ore trains are being hijacked? Or goods coming to Snowburne? Both?
    Who is supplying bandits with weapons? Why?
    Competitors - one merchant hates another

The Dwarven Monks:
    Outcast dwarves led contemplative life, now have vanished
    Pass to dwarves unguarded
    New residents blocking pass
    Something evil awoken?

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