My Campaign world has grown over the past 30+ years from a few scratched out maps on hex paper to more piles of notes in more notebooks than I want to think about. I'm posting a few of the pages here and will add more as time and my interest permit. Feel free to use this material for any non-profit use you may have.
Vishteer uses the real world as geography. Here is a start on describing some of the regions of Miraborian Geography.
Note that this also includes a description of the "Lands in Shadow" beneath Vishteer.
A history of the campaign world can be found here: Vishteer History This timeline may get broken out on specific sub-pages, but major updates should always be recorded here.
Some musings and ideas on a variety of issues such as gods, disease, magic, the planes and more can be found here Musings
I currently have four "Campaign Centers", three located on the east coast of Miraboria, and one further inland.
County Holdfort (Phandelin setting)
Near Greenvale:
Temple of Aragh *hidden
Escruag (ruined City of Colors)
- Tallowsland - this campaign used the DungeonADay setting, and elements from Paizo's Kingmaker campaign. Major focuses for the adventure included:
- Brindenford
- Campaign Notes
- Page 2 Page 3 Page 4
- Page 5 Page 6 Page 7
- Page 8 Page 9 Page 10
- page 11 Page 12 Page 13(interlude)
- page 14
- Gar Lossian Forest
- Valentia
- Malconford (short-lived campaign)
- Campaign Notes
More information about these and other population centers (and a sketchy MAP) can be found under MiraborianPolitics
Other Odds and Ends of information: MiraborianCoinage
Calendar, Fantasy Calendar online builder
Narbada
The West Coast of the Miraborian continent
Mistland and the Serpent's Teeth
South of Miran lies the continent of Mistland, home to many small kingdoms and city states, including Daintallia, Hadraith, Comaria and Vanhark. The Serpent's Teeth are the Pirate Isles, Southern Isles, and Eor.
Continents beyond Miraboria
Sea Kingdoms of Miraboria and Mistland
As on the Land, under the Sea there are many realms, some friendly with landfolk, others not so much. Commonly, these realms are divided by race, unlike most surface realms. Each race will have one or more regions which they defend as their own, and from which they will trade with others. Major known realms are described here, but there are many other smaller towns and communities that are unknown to the surface folk except perhaps locally.
Legends and Myths of the campaign world can be found here: LegendsMyths
Character Background for Greenvale based characters
Birth Location Tables for Greenvale based characters
Creating Characters - start here! includes 3.5 e races in use for the Freeport Campaign
Backgrounds: every character must have a background. Includes link to social status and familial info as well.
Skills and Feats
Prestige Classes completely optional classes that can be taken as a character levels up
My Equipment List - with prices in Silver! Includes a LOT more than in the PH
Rules that are not currently in use:
Feats (for E6 only)
E6 Modifications to the rules below (not in use for the Narbada Campaign)
Races (3.5e - optional rule with class levels/not in current use)
Tods Game World where Tara and I will play...
M20 Game (for Tara, Tod, Nate, Robert, Alisha, Jesse, Naomi and Paul. Ended)
Dungeon World (for Tod, Tara, Anita and David)
My Ptolus campaign has ended, but I am leaving it up for others to enjoy
a new campaign setting for Tod and me to share; for 4e
a campaign setting in which wizard-dominated cities battle for control of a small continent.