Vishteer Campaign World
Intro/Background
My Campaign world has grown over the past 20+ years from a few scratched out maps on hex paper to more piles of notes in more notebooks than I want to think about. I'm posting a few of the pages here and will add more as time and my interest permit. Feel free to use this material for any non-profit use you may have.
It is possible that some of the names, locations and descriptions of material here may be from other authors' works. I make no claim to that material. I have done my best not to post any material that I culled from other sources, but if you discover anything which you believe I should remove, please let me know!
Vishteer uses the real world as geography. Here is a start on describing some of the regions of Miraborian Geography
Note that this also includes a description of the "Lands in Shadow" beneath Vishteer.
A history of the campaign world can be found here: Vishteer History
Some musings and ideas on a variety of issues such as gods, disease, magic, the planes and more can be found here Musings
Campaign Centers:
I currently have four "Campaign Centers", three located on the east coast of Miraboria, and one further inland.
- Harothar is a dwarven and human kingdom in the north-temperate regions, barely touching the rocky, storm-tossed coast and stretching many miles inland to a long narrow lake. Flanking it on the north is a region infamous for vicious hordes of orcs, hobgoblins and other evil demi-humans. To the south lies the mysterious and extremely dangerous blasted landscape of Umade's Barrens, created hundreds of years earlier in an attempt to destroy the world.
- GreenVale lies on the central coastal region across a large bay and stretching far inland up several major river valleys. This human and half-elven land is rich with resources and thriving economically. However, political stability eludes it as the many Counts, Barons and Knights chafe at the restrictions placed on them by their Prince. And the empty lands to the west and north draw many explorers and settlers out, seeking their fortunes in dangerous places.
Castleton
Near Greenvale:
Barony of Pintar's Keep
Castle Naerytar
Temple of Aragh *hidden
- Miran occupies a narrow peninsula in the south-eastern coastal region of Miraboria, and along both the Gulf and the Ocean. Miran is a fragment of an ancient empire clinging to past glory. A theocratic Autocracy, Miran's leadership is supposedly made up of a ruler and a senate, but the priesthood has long since taken true power. Magic is forbidden on pain of death, and slavery awaits any who attempt to defy the mighty god Centarius - god of merchants and wealth, of promises made and broken, of honesty and theivery, greed and generosity.
Rostochi
Whistlewater
- Tallowsland - this is the home of my current campaign, which is an E6 game. It uses the DungeonADay setting, and elements from Paizo's Kingmaker campaign. Major focuses for the adventure include:
Miraboria as a whole:
More information about these and other population centers (and a sketchy MAP) can be found under MiraborianPolitics
Other Odds and Ends of information: MiraborianCoinage
Language
Calendar
Other Places in Miraboria
Orcish Lands
Religion and the Gods
VishteerGods
Legends and Myths of the campaign world can be found here: LegendsMyths
Saints
Rules of the Game
E6 Modifications to the rules below
Creating Characters
Character Background for Greenvale based characters
Birth Location Tables for Greenvale based characters
Classes
Prestige Classes
Skills
Solo Game
Play By Post
Tods Game World where Tara and I will play...
M20 Game (for Tara, Tod, Nate, Robert, Alisha, Jesse, Naomi and Paul. Ended)
My Ptolus campaign has ended, but I am leaving it up for others to enjoy
Broadsheets
Buried City
Other Adventures
Necromancer's House
The List
a new campaign setting for Tod and me to share; for 4e
a new rules-light setting for Tod and me to share.

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