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Page history last edited by Gillian 3 weeks, 3 days ago

Vishteer Campaign World

 


 

Intro/Background

My Campaign world has grown over the past 30+ years from a few scratched out maps on hex paper to more piles of notes in more notebooks than I want to think about. I'm posting a few of the pages here and will add more as time and my interest permit. Feel free to use this material for any non-profit use you may have.

 

World Geography

Vishteer uses the real world as geography. Here is a start on describing some of the regions of Miraborian Geography.

 

Note that this also includes a description of the "Lands in Shadow" beneath Vishteer.

 

 

World Timeline

 

A history of the campaign world can be found here: Vishteer History This timeline may get broken out on specific sub-pages, but major updates should always be recorded here.

 

Musings on the World

Some musings and ideas on a variety of issues such as gods, disease, magic, the planes and more can be found here Musings

 

Campaign Centers:

I currently have four "Campaign Centers", three located on the east coast of Miraboria, and one further inland.

 

 

  • Harothar is a dwarven and human kingdom in the north-temperate regions, barely touching the rocky, storm-tossed coast and stretching many miles inland to a long narrow lake. Flanking it on the north is a region infamous for vicious hordes of orcs, hobgoblins and other evil demi-humans. To the south lies the mysterious and extremely dangerous blasted landscape of Umade's Barrens, created hundreds of years earlier in an attempt to destroy the world.

 

 

  • GreenVale lies on the central coastal region across a large bay and stretching far inland up several major river valleys. This human and half-elven Kingdom is rich with resources and thriving economically. It has recently survived an existential threat, and newfound political stability seems assured. 

 

Castleton

     Game Notes: Page 1, page 2, page 3, page 4

Near Greenvale: 

Barony of Pintar's Keep

Castle Naerytar

Temple of Aragh *hidden

 
                    campaign notes, Notes 2 Notes 3
          Ruined City of Adelf
 
  • Miran occupies a narrow peninsula in the south-eastern coastal region of Miraboria, and along both the Gulf and the Ocean. Miran is a fragment of an ancient empire clinging to past glory. A theocratic Autocracy, Miran's leadership is supposedly made up of a ruler and a senate, but the priesthood has long since taken true power. Magic is forbidden on pain of death, and slavery awaits any who attempt to defy the mighty god Centarius - god of merchants and wealth, of promises made and broken, of honesty and theivery, greed and generosity.

Rostochi

Whistlewater

Escruag (ruined City of Colors)

 

 

 

Miraboria as a whole:

More information about these and other population centers (and a sketchy MAP) can be found under MiraborianPolitics

Other Odds and Ends of information: MiraborianCoinage

Language

Calendar, Fantasy Calendar online builder

 

Other Places in Miraboria

Umade's Barrens

Orcish Lands

 

Narbada

The West Coast of the Miraborian continent

     Terenor

     Devarin River Valley

          Helvenblade Barony

          Falcon's Hollow

     Narbada Campaign Notes

 

 

Mistland and the Serpent's Teeth

     South of Miran lies the continent of Mistland, home to many small kingdoms and city states, including Daintallia, Hadraith, Comaria and Vanhark. The Serpent's Teeth are the Pirate Isles, Southern Isles, and Eor. 

 

Continents beyond Miraboria

 

Island of the City-States

The "Old Continent"

 

Sea Kingdoms of Miraboria and Mistland

     As on the Land, under the Sea there are many realms, some friendly with landfolk, others not so much. Commonly, these realms are divided by race, unlike most surface realms. Each race will have one or more regions which they defend as their own, and from which they will trade with others. Major known realms are described here, but there are many other smaller towns and communities that are unknown to the surface folk except perhaps locally.

 

 

Religion and the Gods

VishteerGods

Legends and Myths of the campaign world can be found here: LegendsMyths

Saints

 

Rules of the Game

 

5E rules (not in current use)

Character Background for Greenvale based characters

Birth Location Tables for Greenvale based characters

Classes - 5E

Races - 5E

 

3.5E Rules:

Creating Characters - start here! includes 3.5 e races in use for the Freeport Campaign 

Classes 

Backgrounds: every character must have a background. Includes link to social status and familial info as well. 

Skills and Feats

Prestige Classes completely optional classes that can be taken as a character levels up

My Equipment List - with prices in Silver! Includes a LOT more than in the PH

 

Rules that are not currently in use: 

Feats (for E6 only)

E6 Modifications to the rules below (not in use for the Narbada Campaign)

Races (3.5e - optional rule with class levels/not in current use)



 

Other Adventures and Campaigns

Solo Game

 

Drakkenheim

     Campaign Notes: Page 1 Page 2 

Play By Post

Tods Game World  where Tara and I will play...

M20 Game (for Tara, Tod, Nate, Robert, Alisha, Jesse, Naomi and Paul. Ended)

Dungeon World (for Tod, Tara, Anita and David)

 

Ptolus

My Ptolus campaign has ended, but I am leaving it up for others to enjoy

Broadsheets

Buried City

Other Adventures

Necromancer's House

The List

 

Mystery Island

a new campaign setting for Tod and me to share; for 4e


Rule of the Wizards

a campaign setting in which wizard-dominated cities battle for control of a small continent.

 

Radotha: A Short Campaign 

 

Castle Whiterock

 

Flat World

 

Shattered Worlds

Test Page

 

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