Vishteer Campaign World
Intro/Background
My Campaign world has grown over the past 30+ years from a few scratched out maps on hex paper to more piles of notes in more notebooks than I want to think about. I've built a lot of stuff here over the last 14 years, as well. Many campaigns have come and gone, and I'm grateful to every player who has helped my world come alive.
World Geography
Vishteer uses the real world as geography. This saves my OCD brain tremendous amounts of labor trying to figure out EXACTLY what a region looks like. It isn't quite as "creative", but it works. I do NOT try to reflect any real-world culture or era in my game world. Any resemblance to anything real is pure coincidence. Here is a start on describing some of the regions of Miraborian Geography.
Note that this also includes a description of the "Lands in Shadow" beneath Vishteer.
Campaign Centers:
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is a dwarven and human kingdom in the north-temperate regions, barely touching the rocky, storm-tossed coast and stretching many miles inland to a long narrow lake. Flanking it on the north is a region infamous for vicious hordes of orcs, hobgoblins and other evil demi-humans. To the south lies the mysterious and extremely dangerous blasted landscape of Umade's Barrens, created hundreds of years earlier in an attempt to destroy the world.
Castleton
Near Greenvale:
Barony of Pintar's Keep
Castle Naerytar
Temple of Aragh *hidden
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occupies a narrow peninsula in the south-eastern coastal region of Miraboria, and along both the Gulf and the Ocean. Miran is a fragment of an ancient empire clinging to past glory. A theocratic Autocracy, Miran's leadership is supposedly made up of a ruler and a senate, but the priesthood has long since taken true power. Magic is forbidden on pain of death, and slavery awaits any who attempt to defy the mighty god Centarius - god of merchants and wealth, of promises made and broken, of honesty and theivery, greed and generosity.
Rostochi
Whistlewater
Escruag (ruined City of Colors)
Miraboria as a whole:
- Politics
- More information about these and other population centers (and a sketchy MAP) can be found under MiraborianPolitics
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Other Odds and Ends of information:
Other Places in Miraboria
Umade's Barrens
Orcish Lands
The Great Plains
The West Coast of the Miraborian continent
Terenor
Devarin River Valley
Helvenblade Barony
Falcon's Hollow
Narbada Campaign Notes
South of Miran lies the continent of Mistland, home to many small kingdoms and city states, including Daintallia, Hadraith, Comaria and Vanhark. The Serpent's Teeth are the Pirate Isles, Southern Isles, and Eor.
As on the Land, under the Sea there are many realms, some friendly with landfolk, others not so much. Commonly, these realms are divided by race, unlike most surface realms. Each race will have one or more regions which they defend as their own, and from which they will trade with others. Major known realms are described here, but there are many other smaller towns and communities that are unknown to the surface folk except perhaps locally.
Continents beyond Miraboria and Mistland
Island of the City-States
The "Old Continent"
Religion and the Gods
VishteerGods - the Greater Gods and general info on religion in the Campaign World
Lesser Gods - the many lesser gods as worshipped in various regions of the world
LegendsMyths - Legends and Myths of the campaign world can be found here
Saints - these once-mortal people have become higher beings who are worshipped in their own right, or as part of the structure of a God's hierarchy
World Timeline
A history of the campaign world can be found here: Vishteer History This timeline may get broken out on specific sub-pages, but major updates should always be recorded here.
Calendar - a layout of the months and days of the year, holy days, the moons' cycles and other bits of calendrical info.
Fantasy Calendar online builder - where I build and record the daily campaign timelines/activities.
Musings on the World
Some musings and ideas on a variety of issues such as gods, disease, magic, the planes and more can be found here Musings
Rules of the Game
3.5E Rules:
Creating Characters - start here! includes 3.5 e races in use for the Freeport Campaign
Classes (Alchemist to Fighter) and Classes 2 (Knight to Wizard)
Backgrounds: every character must have a background. Includes link to social status and familial info as well.
Skills and Feats
Prestige Classes completely optional classes that can be taken as a character levels up
My Equipment List - with prices in Silver! Includes a LOT more than in the PH
Walking Wounded - what happens when you are reduced below 0 HP and live
Rules that are not currently in use:
5E rules (not in current use)
Character Background for Greenvale based characters
Birth Location Tables for Greenvale based characters
Classes - 5E
Races - 5E
E6 Rules
Feats (for E6 only)
E6 Modifications to the rules below (not in use for the Narbada Campaign)
Races (3.5e - optional rule with class levels/not in current use)
Solo Game
Drakkenheim
Campaign Notes: Page 1 Page 2
Play By Post
Tods Game World where Tara and I will play...
M20 Game (for Tara, Tod, Nate, Robert, Alisha, Jesse, Naomi and Paul. Ended)
Dungeon World (for Tod, Tara, Anita and David)
My Ptolus campaign has ended, but I am leaving it up for others to enjoy
Broadsheets
Buried City
Other Adventures
Necromancer's House
The List
a new campaign setting for Tod and me to share; for 4e
a campaign setting in which wizard-dominated cities battle for control of a small continent.
Shattered Worlds
Gamma World

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